Legendary gear is effectively just a slightly more powerful version of Masterwork gear. Legendary gear and weapons explained - what's the difference between Masterworks and Legendaries? Masterworks also have a cap of 45 Power when you're at Level 30, and all weapons and gear have a Masterwork equivalent, barring Universal Components (the ones usable on all classes), and Support gear, which is inexplicably capped are Epic (purple) rarity. This perk is in addition to the four inscriptions that each weapon or piece of gear has, and as the perks are always benefitial, and fixed (no matter how many Wyvern Blitzes you find, they'll always increase weapon damage by 40% when hovering), it makes them extremely useful. The Deadye Sniper Rifle, for instance, is called Wyvern Blitz, and it has a unique perk whereby hovering while firing increases weapon weak point damage by 40%. Masterworks are like any other type of gear, but they come with a unique name, and a unique perk attached. Once you reach Masterwork-tier loot however, things become a little different. The four lower tiers - Common, Uncommon, Rare and Epic - will appear in stages as you progress through the Levels up to the cap of 30, and are essentially just the same weapons and gear but with a higher number attached (we explain this more in our Anthem gear and loot system explainer). Here's a quick reminder of them in order: #Anthem 20 dmg software how to
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